Honors Research in Interactive Fiction

In this research, I was using Inform 7 to build a text based game. We named Interactive fiction for this type of game. It often abbreviates IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and video games. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only". (source from Wiki)
Why play interactive fiction game:The biggest advantage for text based games is that the game gives you more space to think and interact. Remember the world is created by your mind.
Inform 7:Inform is a design system for interactive fiction based on natural language.
Why Choose Inform 7:First, codes read like English.(Easy to learn) Second, the platform is independent. Third, it can support for education. Fourth, community support (powerful guidance). At last, Accessibility.

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Honor poster for inform 7 (Build in spring, 2012)

Honors Research in Gamification and Location-Aware Game Development

The research demo is teachers to organize the courses for each student. The idea is creating a profile for each student. Each profile includes a student's basic information, achievements, passed classes, current class and comments for each class. We think by using the profile to organize, it could target specifically on each student. What's more, it will be easy for a teacher to see the improvement and progress of a particular student. The profile is applied exactly the same to a game. In steam or XBOX 360, each player has their own profile which records scores and achievements for different games. In administrators side, they can see the profile of each student so that they can know the progress of specific student.(Build in summer, 2012)


Honor poster for gamification (Build in summer, 2012)

Honors Thesis: Gamification and Location-Aware Game Development

This honor thesis is centered on a research called Generating Customized, Intelligent, and Dynamic Narratives published by Jon A. Preston, Jeff Chastine, and Jeff. Greene. Their research paper illustrates an idea of how to make games fun and interesting. The idea is “playing the game without having to actively engage with the application”. Through this way, players could build a special relationship with the game they are playing with and get a story that only belongs to themselves. This research paper inspires me to think about how I am able to help enhance the interactions between the real world and 2D games for players. Not only providing different idea in the thesis, I also participated in this research to create IOS client-side application and auto sending narratives by using C#.(Build in fall, 2012)

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